Your country is about to get a new leader! Each player draws three random cards and has to build an election promise out of them. The catch? The promises are completely outrageous. You might end up campaigning for why Penguins are Corrupt and therefore must wear squeaky shoes at all times. Your job is to sell it — passionately, confidently, and with a straight face if you can manage it. The audience votes for whoever they found most convincing. Most votes wins the crown.
Every candidate draws their own random Subject, Adjective and Action cards — no two players will have the same promise. One by one, each candidate steps up and delivers their speech. Then everyone votes. Play as many rounds as you like, votes stack up, and whoever has the most at the end takes the throne.

Enter player names, 2 to 8 people

Subject to talk about, adjective to use and action candidate promises to take

Sell your promise in the time limit

Audience and players all vote freely

Most total votes wins — ties share the crown
Same game, but now all candidates are debating the same subject with a moderator. One Subject card is revealed and shared by everyone, but each player still draws their own Adjective and Action, so the arguments go in completely different directions. A Debate Moderator runs the room, deciding who speaks, managing the chaos, and keeping things moving. Think less campaign rally, more absolute governmental breakdown. Everyone speaks, the audience votes, and whoever survives the debate with the most votes wins.

All candidates argue about the same topic

Manages turns — does not receive votes